Tuesday, November 24, 2009

Web Video: An Intermediate Case

Video on the Web is an intermediate case between broadcast video (TV) and page-based Web navigation. Preliminary data indicates that most Web videos should be short - typically 2–10 minutes - indicating a usage velocity between Web and TV, but closer to the Web's velocity of one user decision every 10–120 seconds.
When you develop content, services, and designs for the Web, remember that this medium has a much faster velocity than older media, whether print or TV

(from Velocity of Media Consumption: TV vs. the Web).

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Thursday, October 22, 2009

Search Comments on YouTube in Real-Time

YouTube's real-time search of comments may compete, someday, with Twitter for in-the-moment audience reaction to moving pictures.

Comments Search moves into Test Tube, the place where our engineers and developers test out new features and gather data and feedback before pushing them out to a wider audience. This feature allows you to search the comments people are making on YouTube in real time. The full comment will appear on a continuously updated results page, and 'trending topics' indicates the hottest topics of conversation on YouTube at that particular moment

(from YouTube Blog).

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TV Windows Collapsing

Traditional television viewing patterns are collapsing and the industry needs to quickly figure out how to profit in a world where people can watch TV shows anytime, anywhere, NBC Universal's TV chief said.
The challenge now was drawing viewers to network shows at designated times when people can either record those shows or turn to online outlets to watch at their convenience, said Marc Graboff, Chairman of NBC Entertainment and Universal Media Studios.
Networks need to figure out how to make their content more immediately available in a lucrative way, such as by charging viewers to stream episodes shortly after airing - narrowing viewing 'windows' - or providing them to multiple outlets, he told an industry conference.
The biggest U.S. networks are currently struggling with declining advertising revenue, dwindling viewership and rising production coasts [sic]

(from Reuters, via Yahoo News).

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Saturday, June 13, 2009

Viewership Growing On YouTube

graph of top 100 new media/mid-tail video publishers' daily video views on YouTube summed by month from December to May
Basically, we took the top 100 all-time most-viewed "mid-tail" or "new media studio" content creators (i.e. Next New Networks, Howcast Studios, The Wall Street Journal's videos etc.) and looked at their viewership growth. The results? Over the past six months, publishers saw their daily average views grow by an average of 4.98% per month. Although there have been several recent failures in the space (60Frames, ManiaTV), overall the sector is growing in terms of viewership

(emphasis added, from TubeMogul's blog).

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Saturday, June 6, 2009

Market Value of Content Hard to Assess

There are new untried ways to make money with moving pictures with synchronized sound, and lots of other ways it's currently being done, but I think who pays for the means of distribution and how is interesting and worth noticing. Substitute "moving pictures with synchronized sound" for "journalism" in this quote and interesting ideas form.

So long as our information economy treats journalism as overhead, valuable only as advertising-bait, then our economy will be glutted with free, low-value journalism. We won't be able to study specific indications of value - in terms of price or quality - so long as it's produced as a subsidized commodity. The Web merely revealed that truth

(from The fire that frees the seed).

Various forms of infrastructure are needed for video/film/TV distribution, for example:

  • physical DVDs and shipping
  • movie theatres and their films which can cost >$30,000.00 per print
  • cables/wires/wireless systems that carry the internet to you
  • etc.

The costs of the moving picture distribution infrastructure are covered directly and indirectly in different ways.

  • Movies in theatres can have the physical reels of film paid for by the distribution company which often affords to pay for the prints by getting a part of the box office receipts (charging the viewer directly). The final stages of distribution, like the projector and screen/speakers, are paid for by the exhibitors that get part of the box office but make most of their money through concessions (candy, popcorn, drinks).
  • Broadcast television through the air has its first stages of distribution paid for in the early stages by the station (transmitter and licensing fees) which it sells ads to pay for. The final stage, as with online video, is a viewing device usually owned by the viewer.
  • Video uploaded online, say to YouTube, has its hosting and first stages of distribution paid for by a web site (an internet company) like Google, which often sells ads to make the money to afford do so. The final stages are covered by the telecommunication companies (which charge the viewer) and finally the display device which is usually owned by the viewer.
  • On-Demand, be it iTunes-like or through a cable or satellite company, is paid for by charging the viewer directly.

This is not a complete list. All of these models can change, with the last two changing most quickly today (internet ad supported and on-demand).

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Thursday, May 21, 2009

Google In Upfront Marketplace

Google is now buying and selling TV ads in a big way.

Google TV Ads has begun booking upfront deals with major agencies and advertisers for the first time.
Marketers are committing upwards of seven figures to buy ads through the TV spot buying system in the year ahead, with agencies like Deutsch and Saatchi & Saatchi and advertisers like Coldwell Banker coming to the table, said Mike Steib, director of Google TV Ads.
Steib explained that marketers can still buy or tweak their campaigns daily; they're simply agreeing to use Google TV Ads throughout the year.
What our customers told us if the planner can put us into the upfront plan, then the buyers are free to utilize the platform in the way they works best for them, he said.
They can also buy ads on YouTube now using Google TV Ads

(from The Hollywood Reporter).

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Monday, May 18, 2009

Legal Terms of Video Hosting Services

...I was researching a video hosting service that would match my requirements of:
  1. Which rights of my work I would have to give away,
  2. what usage rights I could assign to my viewers,
  3. what level of privacy I could expect in terms of disclosure of my data,
  4. and where a service had its legal residence in case of a dispute.
I’ve decided to collect and extend my findings in this post in the hope that it can help others in choosing their preferred video hosting service

(from Owned? Legal terms of video hosting services compared). Since these can change at any time, double check, and consider speaking with a lawyer; caveat producer.

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Numbers and the Net

But the great thing about the internet is that it allows every minor interest, every academic specialism, every rare and refined hobby a place, so the numbers really don't matter in the same way as the old media

(Emphasis added, from Codecs and Capability).

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Video Release Timing: Go Live Early, Announce Late

When first releasing any online video, it is best to make it live (soft launch, push live, etc.) well before you expect the audience to want to watch it. Usually this means at least a few hours before. For web shows targeting North America as a main audience, put the episode up (publicly available and live where you want it to be) at a few minutes after midnight pacific time on the given release day. This accomplishes many things at once, including:

  • This is 6 hours before East coast prime time begins (Weekdays 9am-5pm local time) allowing time for people and computers to react to the upload.
  • If the video is incomplete, corrupted, or simply not the right video, there are 6 hours to trouble shoot or delete and re-upload before large numbers will begin to try watching the video.
  • Titles, descriptions and tags do not always appear on the live site as originally written or intended; these can be checked and rewritten or fixed as needed.
  • Many computer systems take time to encode, transcode and syndicate the content. Give them time to finish their work and have the video fully live and available on all platforms before the audience wants to watch.
  • Search spiders and third party video search and syndication systems have automated components that need time to discover, process and make useful the information about the video that they discover. Since you can't know every system that may need time to react to your upload, give time for these unknowns to prepare so they can support your show. Make it live early to both give them a chance to respond and give yourself a chance to notice their reaction.

No two shows are the same and no single formula can address all the unique artistic and business needs, but in all cases: make sure the audience will be able to successfully watch the show how and where they want to before asking them to do so. This means send emails, publish blog posts, micro-blog (e.g., twitter), status update and make all forms of public requests for people to watch only after the video is fully functional and available.

Failing to give adequate time can mean you send audience to watch and they can't. When the audience can't watch what they want where and when they want to, they will blame you (even if it isn't your fault). Simple timing can save some of the disappointment from ever happening.

For example, YouTube needs a non-trivial amount of time to make a video available on cell phones in addition to the time it takes to make it available on the website. If, as I witness many producers doing, you send am email asking people to view your video on YouTube only after the video is live on the website, iPhone users who click on the YouTube link in the email will get a disappointing message telling them the video is not yet available. Rarely will they then make a special effort to seek out the video later or on a computer. Sending the email too soon loses viewers and fans just because it was too soon.

There are many other factors impacting video release and announcement scheduling, but usually doing a soft launch (it's up and works) significantly before a hard launch (hey everybody, come watch!) solves many problems.

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Wednesday, April 29, 2009

Presidential Press Conference Without Broadcasters

Right now I'm watching the Presidential Press Conference live on YouTube. There are no 20th century broadcasters (ABC, CBS, CNN, Fox, NBC, etc.) involved in the distribution. I hope this gives them and their news divisions pause, and they realize that business as usual is not an option.

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Saturday, April 4, 2009

Viral Video Best Practices

Viral-ness cannot be bought into or out of any more than gravity can. Like gravity, viral-ness is not strictly in your control. Unlike gravity, viral-ness is not a law of nature, but more a tendency.

You can't pay a fee and know your video will draw millions of viewers in the way you can buy a plane ticket and fly. You can buy your way to tipping the odds in your favor, to weighting the dice, if you will, encouraging it to catch on and lead people to spread your content.

Content is viral if upon viewing it, the viewer encourages other people to view it (to become viewers), who then encourage others to view it and so on. What happens when the user presses play is still the most important part the viral equation, but best practices can help get users to press play and then tell others about it after they've watched.

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Friday, March 6, 2009

Video Virality on Twitter

image of steeply rising traffic over time coming from twitter and going to video websites

This is the souped-up version of the age-old tradition of IMing or emailing a friend a link to a funny video. Now, users themselves have huge audiences that they intercept in real time.
And while a user who searches clearly wants to be led somewhere useful, a user who clicks on a link recommended by a friend may just be more valuable.

(from NewTeeVee).

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Wednesday, March 4, 2009

Mobile Video is Growing

TV networks, like TNT, A&E and VH1, have all recently launched iPhone applications in a bid to make money in the mobile video and features market, including a spooky new iPhone app from A&E.
Plus, mobile video growth should be astronomical over the next few years, experts say

(from Ahead of the Curve). As I've mentioned before, people want to watch what, when and where they want. Let them.

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Monday, March 2, 2009

Viewers Watch When They Want (Not When You Want)

Traditional TV or otherwise, people want to watch what they want when they want, and want to watch where they want. This is as real as gravity and just as useless to deny. From ads to shooting to distribution, the viewers' expectation of themselves controlling the place and timing of viewing must be supported.

...the 'Dollhouse' premiere episode's rating increased 30% once time-shifted viewing was added in. 'Dollhouse' went from a 2.0 adult demo number to a 2.6.
'Dollhouse' lead-in 'Terminator: The Sarah Connor Chronicles' gained even more - 36%

(from The Live Feed).

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Wednesday, February 25, 2009

IAB Needs Platform Independent Video Ads

TV Week covers the IAB's efforts to standardize ads in and near online video, and mentions the size of the current online video market:

The IAB's latest initiative reflects the growth in online video viewing. According to comScore, Internet users in the United States are watching more than 14 billion videos each month. TV series are a relatively small portion of that total, but they command the bulk of online ad dollars. Research firm eMarketer predicts online video advertising will grow 45% this year to $850 million

(emphasis added).

Among those standards, "companion" ads should not be sold. (Companion Ads: Commonly text, display ads, rich media, or skins that wrap around the video experience... typically run alongside or surrounding the video player [from the IAB PDF on video ad format standards]). Companion ads, or synced ads, have no equivalent on mobile devices or TVs. Many sites (like studio and network sites) only sell video ads with these companion ads; this make no financial incentive to embrace other platforms like mobile devices and internet video on TV.

Companion ads bundled with video ads mean lost audience (all non-web-browser viewers). A viewer may want to watch a TV show or other online video on a portable player (e.g., an iPhone) while commuting by train, or waiting to pick up children from school. Right now, audience often can't view videos because the ad impressions guaranteed by major providers (studios, networks, etc.) include these companion ads. Since companion ads can't be viewed on anything that isn't a web browser on a desktop/laptop computer, there is no incentive for the major ad space providers to reach that viewer (and build the systems to support bringing content to the non-web-browser viewers).

The IAB must also go further than uncoupling the companion ad from the video ad sale; the standards for video ads must be platform independent. True that an ad viewed on different devices (platforms) seems different since ads on a computer in a web browser might mean different viewer demographics or ad effectiveness than on an iPhone or on Tivo, but the audience wants to watch what they want, where they want, when they want.

Millennials will be biggest audience by 2010 and they know how to use technology better than many of the decision makers at major content providers (studios, television networks, etc.). Whether legal or otherwise, people will find a way to view what they want on the device on which they want to view it. Since the audience now has the technology to watch video where and how they wish, the IAB standards must allow platform independence to be financially viable for the providers too.

Major providers must make advertising guarantees that can be filled on any platform. If a content provider does not, the audience is left to seek out either a pirate or non-entertainment / media company (like YouTube, which is currently the most platform diverse video provider). Not only is YouTube not primarily a content creator (yet), but they are not an entertainment or media company (yet). Failing to support every platform leaves traditional media and entertainment companies out of the equation, both financially now and building audience habits for the future.

YouTube can control all non-browser views if they continue to be the only ones to significantly support so many platforms for online video. The IAB cannot continue to build platform dependence into their standards. According to the IAB, their members are [currently] responsible for selling 86% of online advertising in the United States, but that number will shrink unless IAB standards become platform independent.

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Tuesday, February 17, 2009

Speed Counts

I've mentioned earlier the importance of uptime and now want to draw attention to website response time. If a website loads slowly, people will leave it, often never to return. Your website must load as fast as is affordable and practical.

People have response time limits when using computers and Human perception of delays starts kicking in at under 400ms or just under 1/2 second (quote from Bwooce's Log). The closer the server hosting the site is to the user, the faster a site's data will arrive. The faster the load, the better the chances of the user enjoying the site and returning or telling their friends about it.

A video website that has been very popular say in Europe may host all of its content on servers in the Europe since it is close, and therefore fast, to do so. Such a European site will want to seriously consider redesigning their systems before a North American launch of a new site (one intended for people accessing the internet from North America). If they don't, the data will take more time to reach most North American users. The videos may not load fast enough; the audience will have the annoyance of videos stopping every few seconds. Studder-ing video will lose audience. The initial design for Europe may be great, but may not be good for a geographically different audience.

To lose viewers because a site is slow is unnecessary since many have already solved these problems; making a site faster is always an improvement is the user's experience.

If you'd like guidance on how to make a video site run quickly (without buying your own data centers) contact me directly.

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Thursday, February 12, 2009

Broadcast Quality TV on Net

Broadcast quality TV on the Internet may reach critical mass this year (from Los Angeles Acting blog by David August). You can read more about the future of IPTV (Internet Protocol Television) as well.

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Friday, February 6, 2009

Moms' Online Habits

Some interesting data about how mothers use digital technology and social networking sites (from Razorfish and CafeMom). Their methodology isn't entirely clear, but the information may be useful.

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Epic Fail: ESPN Charging ISPs, Net-Non-Neutral

ESPN is sending a telegram through a phone line, as if the failure of AOL dial-up's 1990s and early 2000s business didn't clearly show that internet-provider-exclusive-content is pure failure.

If your ISP doesn't want to pay for you to watch ESPN360, there's nothing you can do about it, short of switching to a provider that pays for it... ESPN is doggedly pursuing the same strategy online that made it a success in the TV world: licensing pipes, not people.
Free Press' Ben Scott thinks the this new internet model will ultimately be bad for providers. 'My gut reaction is that it's a terrible business model,' says Scott. 'The beauty of the internet is that you put a piece of content on your server, and it's available to anyone with a computer anywhere in the world that's connected to the internet. If you begin walling off your content and selling network operators [the right to distribute content], that defeats the whole idea of maximizing the exposure of your content.

(emphasis added, from Wired). This goes against the paradigm of the net, and tries to perpetuate the Broadcast and Cable TV model to a medium that is fundamentally different; the internet demands ubiquity of access. It would be better to charge customers directly since premium content is often monetized that way, and the audience accepts that reality.

The audience wants what they want where and when they want it. To ignore this is to ignore the audience.

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Thursday, February 5, 2009

Video Views Over Time on YouTube

In the first month on YouTube
  • 70% of videos get at least 20 views
  • 50% of videos get at least 100 views
  • Fewer than 20% of videos get more than 500 views
  • Fewer than 10% of videos get more than 1,500 views
  • 3% of videos get more than 25,000 views
  • Around 1% of videos get more than 500,000 views

(from Data Mining: Text Mining, Visualization and Social Media).

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